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What can you tell us about caves? Have we seen all the caves we're ever going to see, or are there more caves in our future? Bigger, badder, more dangerous?

TL;DRThe developers would like more cave types such as lava, ice, fungi, desert and overgrown caves, say they have plans and have done some work to add archetypes beyond the current rocky caves, but only hope for some.

DanielEnvironment Artist, Planet Content Team

So I guess I could start by saying that, at least personally, I guess each one of us has a lot of crazy ideas we would like to see for caves, like lava caves under a volcano would be awesome. But of course, as we talked about, there are tech dependencies. Ice caves, fungi caves where you have a lot of bioluminescence going on, stuff like that. I personally would love to see that, but I guess...

Maximilian KeilichSenior Environment Artist, Planet Content Team

Right now we have rocky caves, right? So we definitely will need more archetypes for caves, because we can't put a rocky cave on, I don't know, the icy regions of microTech. So that will need its own cave. And we've done work on that.

Sebastian SchroederPrincipal Technical Environment Artist, Planet Content Team

You're allowed to say that we're working on new cave archetypes.

Maximilian KeilichSenior Environment Artist, Planet Content Team

I never know what I'm allowed to say and what not. We have plans to extend the current cave systems and add more archetypes. So rocky is what we have, but we want to improve the look of the rocky caves. Then desert caves that will fit nicely on Daymar, which obviously are going to look way different than the rocky caves. Then we're going to have, hopefully, caves that are more overgrown, like moss and lots of foliage, ice caves, and acidic caves.

Star Citizen Live›Planet Content Team Q&A·
Published on this date.11 Feb 2022