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If I remember correctly, there used to be a mission that used the cutter on the multi-tool and we removed it, didn't we?

TL;DRA mission requiring the cutter was removed because few players carried a multi-tool and abandoned it; as more people carry one, the developers want content that encourages it rather than forcing it.

Gareth BournSenior Live Designer, Mission Feature Team

Yeah, we had it in the downed relay. You had to cut the emergency thing open. But we found that at the time, not many people were carrying a multi-tool, because that was the only thing in the game you could do with the multi-tool, right? So why would you know to have it? But now that more people are using it for mining, and as Dan says, the tractor beam may come along sometime in the future, more people are going to be carrying it, so we can put it to good use. Because we found that people would get to that point in the relay mission and then be like, what? I don't have one of these. And then they'd just abandon it.

Jared HuckabyHost, Community

It's a very, very real consideration. Now that FPS mining is online, more people are carrying around multi-tools, but it does shine a light, to your point, that some of this stuff needs to become more ubiquitous before we can develop content that will really use it. So the more uses we give to the multi-tool, the more likely people will have it on them.

Dan TrufinLead Systems Designer, Foundry 42 Frankfurt

I think it's also a matter of building a lot of content that encourages people to get a multi-tool rather than forcing them to get one. So you encourage them, where they can figure, oh, this is an access point. If I had had a multi-tool, now I could open this thing and I would get some big reward out of it. Or you might see someone else in your team has a multi-tool and they get all the cool stuff. But I think it's a bit brutal if we just force people, as in you have to quantum travel all the way there, get down to the planet, fight some NPCs, and at the end of the mission, you do not have that one tool to finish. That can be very frustrating. I mean, of course, it would be nice to have a few of these missions. But that should not be all of them, because it's painful for the player.

Star Citizen Live›Alpha 3.7 Roundup·
Published on this date.18 Oct 2019