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Now that mission sharing is in, what's next for mission sharing?

TL;DRNext for mission sharing is a clearer UI, more shareable missions that unlock with progression, and rebalanced rewards, since payouts are currently capped to one player and feel small when shared.

Gareth BournSenior Live Designer, Mission Feature Team

Moving forward, we want to do an overhaul of the UI, so that it's clearer in there. So you've got things like, I think I touched on it earlier, recommended party size. Perhaps if something requires a tool, it mentions that you might need that tool in some clear and easily decipherable manner. And of course, just adding more missions that you can share. So the missions unlock as you go along. And as you say, we've got those Northrock bounty missions at the moment. So you could take those as an example: as you progress through unlocking harder missions, you might find yourself going into ones where you really need a party, so that you have that experience of, oh, I've hit some kind of cap here, so that I can make use of mission sharing in an interesting way. Things like balancing the amount of rewards you get, because at the moment, obviously, we've made mission sharing missions out of previous missions, and the rewards are kind of capped to one player at the moment. So a lot of people are finding that they're mission sharing, and then they're like, oh, there's only a small amount of money to give you. Sorry, buddy. So we need ones with nice big payouts, nice big juicy ones that people can look forward to doing with their orgs and all of that sort of thing. It's an exciting feature. So moving forward, we need to expand on it: iteration two.

Star Citizen Live›Alpha 3.7 Roundup·
Published on this date.18 Oct 2019