John Crewe · Vehicle team33. That's bare bones.
Vehicle/Ship DesignerHow many operator turrets were there? We're talking bare bones, not even working at full efficiency. That's not even saying there's anyone feeding the torpedoes. That's just to man the operator seats. That's the sort of numbers you're talking about.
Jared Huckaby · Host, CommunityI feel like when it comes time to balance a ship like this, that's probably the biggest thing. If you can coordinate 33 people together, it's like you deserve to just be, you know, the Norse god of everything.
Vehicle/Ship DesignerIt's like whenever you have a large group of people playing games together, there needs to be someone who is doing a little bit less of the interaction, but managing everyone and actually getting them all to coordinate. It's like anyone that's ever done raid leading in any sort of MMO. That person absolutely isn't putting out the highest DPS in the group, but they're taking a step back and watching everyone while doing it.
Jared Huckaby · Host, CommunityThey've literally made the 40-man raid.
Vehicle/Ship DesignerPretty much, yeah.
Ben Curtis · Vehicle artYeah, and that's exactly what I was about to reference. It's the 40-man raid experience, but it's you with your org, your friends, going out and having that gameplay for an evening.
Vehicle team memberAnd having your capship to run. And the best part is also, you have different specialities, right? Because you need fighter pilots, then you need turret gunners, then you need engineering, then you need the guys that actually coordinate the entire crew, and probably more than one guy at that point, because it's going to be very difficult.
Vehicle/Ship DesignerRaid leading is a really unique skill. Whenever you play MMOs, there's only ever a handful of people that are even willing to do it. And they choose to do it because they enjoy doing it. But it's a very unique set of subskills. Anyone who is a raid leader or has ever been in a raid will understand just how different it is as a way to play the game.
Dan · Vehicle ArtistIt's like the epitome of sandbox emergent gameplay, really. It's a role that doesn't necessarily get put in by the game design teams, but it has to exist.
Vehicle/Ship DesignerIt's like Raid Leader is your class.