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What happened to the helmets with the opening and closing animations that we saw in 2016?

TL;DRThe opening and closing helmet animations still exist but were held up by changing attachment types and unsettled specifications; some hero helmets for Squadron will probably get them, tried in one scenario first.

Gaige HallmanTechnical Artist, Character Team

We were just spreading this around in our chat recently, actually.

Josh HermanCharacter Art Director

They're still there. We haven't gotten rid of them. For a little while, we were just trying to figure out how we would do them. There were some shifts in the type of attachment, or type of skin or CGA.

Gaige HallmanTechnical Artist, Character Team

Yeah, CGA to .skin. Because for a while, they were static helmets. Then they became skinned helmets because they had some parts that would connect to the undersuits, things like that. And those different item attachment types do change the things we can do with them. So if it's a .skin, for instance, we can attach to Mannequin and have animations playing, similar to how weapons work. But back then, we didn't solidify it because there were specifications that changed. We weren't 100% on what these helmets were going to do, how players were going to interact with them, what they need. So yeah, it's in flux.

Josh HermanCharacter Art Director

There's nothing that stops us except for some time to go in and change them and add animations to the ones that already could have them, or need them, or that we want to have them. And I think you'll probably see some of that, especially on some of the more hero helmets that we're wanting to do for Squadron, for sure. And I think as we get into that, you're going to see potential for the future, but we're going to play it out in one scenario first.

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Published on this date.30 Mar 2018