Josh Herman · Character Art DirectorYes, we actually already have that. We have two phases of that. We have something called dirt and wear. Dirt is exactly what they're talking about. That means when you go into dirty environments, things get dirty. Makes sense. There will be at some point some type of game mechanic where you can go wash that off. And then wear is the use over time that affects the look of something. It can also, from a design side, affect the stats. So maybe if it's a weapon, it might become less efficient or it might jam. If it's armor, it might lose its stats or it might become not usable anymore. So yes, we have both of those.