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And how frustrating is that for you [rigging armors that drastically change the silhouette]?
Jeremiah Lee · Senior Character Concept Artist

It takes some time. If it's super simple, Gage is like, eh, it's all right. The thing I really appreciate about Gage is that you rigged the Heavy Marine.

Gaige Hallman · Technical Artist, Character Team

Yeah, that thing physically does not make any sense.

Jeremiah Lee · Senior Character Concept Artist

The first one. I remember when that asset was being passed to Gage.

Gaige Hallman · Technical Artist, Character Team

This is with almost all sci-fi things. If you really think about it, no way. It's all metal moving around. How does that happen? Science. Future science, dude.

Jeremiah Lee · Senior Character Concept Artist

It's a good thing, though. The thing I love about Gage is he's always a go-getter type of personality, where he's just like, all right, I'll try. And then he really goes at it. And he's done a lot of successful skins and rigs for it.

Gaige Hallman · Technical Artist, Character Team

And he's worked together with me on that very well. So usually I'll give back a little bit of feedback and be like, OK, we can kind of make this work, we just need a little push right here, we get some overlapping in the middle. And then it all comes together. And honestly, it's a great learning experience. Even when you work on things that shouldn't work, that's when you kind of learn the most. You make them work and you figure out ways to make them work. And you make it look good and it's just like, man, this is great.

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Published on this date.2018-03-30
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