And how frustrating is that for you [rigging armors that drastically change the silhouette]?
TL;DRRigging armors that drastically change the silhouette takes time and can be physically nonsensical, but the speakers see it as a good learning experience that works out with collaboration.
It takes some time. If it's super simple, Gage is like, eh, it's all right. The thing I really appreciate about Gage is that you rigged the Heavy Marine.
Yeah, that thing physically does not make any sense.
The first one. I remember when that asset was being passed to Gage.
This is with almost all sci-fi things. If you really think about it, no way. It's all metal moving around. How does that happen? Science. Future science, dude.
It's a good thing, though. The thing I love about Gage is he's always a go-getter type of personality, where he's just like, all right, I'll try. And then he really goes at it. And he's done a lot of successful skins and rigs for it.
And he's worked together with me on that very well. So usually I'll give back a little bit of feedback and be like, OK, we can kind of make this work, we just need a little push right here, we get some overlapping in the middle. And then it all comes together. And honestly, it's a great learning experience. Even when you work on things that shouldn't work, that's when you kind of learn the most. You make them work and you figure out ways to make them work. And you make it look good and it's just like, man, this is great.