Phil Peers-Smallwood · Lead Sound DesignerNot specifically designing assets for it, but we are working on things called boids, which are very simple fauna in the game. And then we're working on a crowd system, or we'll rename that now, which will be able to know what's going on over there, let's say a flock of birds or something, and then be able to put audio to that. So nothing specific, but we're aware of it.