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Any work on creature sounds, insects, ambient noise for animals? Have we started any work on bringing the fauna to life audio-wise?

Phil Peers-SmallwoodLead Sound Designer

Not specifically designing assets for it, but we are working on things called boids, which are very simple fauna in the game. And then we're working on a crowd system, or we'll rename that now, which will be able to know what's going on over there, let's say a flock of birds or something, and then be able to put audio to that. So nothing specific, but we're aware of it.

Reverse the Verse›LIVE - The Sounds of Space·
Published on this date.15 Feb 2019
EpisodeAudioNPCs & AI