Benoit Beausejour · Chief Technology OfficerWell, in this case, our project is different from other game projects in that we need to release the code at some point to be able to move on to bigger projects. And the PTU is a great process for us, but it does have its limits. At some point, we gain nothing from additional PTU builds because things function well at that level of concurrency and we need way more concurrency to go up. Even when we plan patches, we know at which moments in the PTU we'll have concurrency and we try to maximize those. For 4.0, we kind of ran out of gas of attention. And so we needed to get this additional hump over the edge to get the technology out, bigger concurrency and the ability to fix it in order to then plan for the release.