What's the most fun part of the pipeline? What does the character team look forward to, then and now?
Forrest StephanCG Supervisor
Would you say it's ZBrush or retopologizing?
Corey JohnsonLead Character Artist
Definitely ZBrush, high poly is the most fun part. Texturing is good as well. Game mesh and UV is just kind of...
Forrest StephanCG Supervisor
Put on your headphones.
Corey JohnsonLead Character Artist
Yeah, it's the meditative, you just have to do it and get through it.
starfarer.space · Star Citizen: Reverse the Verse 2.13 - LA