Back to search

What's the most fun part of the pipeline? What does the character team look forward to, then and now?

Forrest StephanCG Supervisor

Would you say it's ZBrush or retopologizing?

Corey JohnsonLead Character Artist

Definitely ZBrush, high poly is the most fun part. Texturing is good as well. Game mesh and UV is just kind of...

Forrest StephanCG Supervisor

Put on your headphones.

Corey JohnsonLead Character Artist

Yeah, it's the meditative, you just have to do it and get through it.

Reverse the Verse›2.13 - LA·
Published on this date.11 Nov 2016