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What's the most fun part of the pipeline? What does the character team look forward to, then and now?
Forrest Stephan · CG Supervisor

Would you say it's ZBrush or retopologizing?

Corey Johnson · Lead Character Artist

Definitely ZBrush, high poly is the most fun part. Texturing is good as well. Game mesh and UV is just kind of...

Forrest Stephan · CG Supervisor

Put on your headphones.

Corey Johnson · Lead Character Artist

Yeah, it's the meditative, you just have to do it and get through it.

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Published on this date.2016-11-11
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