Cory Bamford · Lead Prop ArtistYes, there are plans. There is a system for breakable props being worked on by the VFX team. I have no idea how far along that is or when it will make its way into things. We do have breakable systems currently, existing ones from the engine, though we are not really pursuing breakable stuff a lot right now, just because we're waiting for the tools to mature. But yes, we do intend for certain assets to break.
Ben Curtis · Art Director, Ships and WeaponsYeah, we have done a few breakables in the past. We've got the breakable beer bottles.
Cory Bamford · Lead Prop ArtistYeah, we did some beakers and stuff like that that break. We did the fire extinguisher, obviously you shoot it and it sprays stuff. We've got some exploding gas canisters and things like that. It's something we want more of because it creates very fun gameplay. Like I say, there's work on that actual system being done.
Ben Curtis · Art Director, Ships and WeaponsAnd it does usually cause some headaches. At least it has in the past with the beer bottles. Because we had a situation, back when we were using prefabs, where one of those found its way into a prefab library, which then populated all around the universe. And nobody really knew. And for some reason there were some real big costs on the physics, because there was one bottle that would never settle. It would constantly update its position. It needed help. And yeah, it caused all kinds of chaos.