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When you talk about mandate-driven teams, are you talking about something like our sandbox teams here, with a level designer, artists, technical designers, QA and everybody you need so that the entire pipeline can be done within one team?

Exactly. And mostly also so that it's all under the same umbrella and we don't have miscommunication. Everyone has the same visibility on everything, from start to finish, upstream and downstream. I've been trying very hard since I started at Turbulent to bring more of the downstream teams with us. So they're usually at the end of the waterfall, right? So if anything goes wrong at first, they're usually the ones paying the price. And we're trying to mitigate that to get them into processes much earlier so that we can plan better and their life is made easier.

Star Citizen Live›Montreal Protocol·
Published on this date.2 Dec 2022