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What are some of the curveballs that come to the team that a producer would have to go and find solutions for?

I mean, in life and at work, there is miscommunication every once in a while. So you can plan all you want, especially in the video game industry. You could plan as much as you want and you would still hit some road bumps basically. So we will sometimes plan for a certain mandate and then the scope will change because we will have new ideas, we will develop new technology, patches will get pushed back for one reason or another, and we need to adapt to that. So we need to be able to be reactive and keep a cool head when that happens.

Star Citizen Live›Montreal Protocol·
Published on this date.2 Dec 2022