To help us defend our ships if we are about to be attacked or ganked while away from t he pilot's seat, would it be possible to set an audible aram in our ships that notifies us if another ships flies within a certain range of our ship and is picked up by its radar?
TL;DRThe team wants this: they plan to make the ship computer's contact alarm audible throughout the ship and add a security MFD for controlling doors, atmosphere, gravity and alarms, with no timeline given.
Yeah, so that's something we want to do. As you say, if you're in the pilot seat, you get that alarm already. And just by pure chance I was talking to some of the audio guys the other day because they were complaining about how they couldn't hear their alarms. It's because it moved from being a 2D sound to a 3D sound, so it was actually playing out of the seat. Instead of it just being piped into your ears, it was playing out of the base of the seat, so it was getting quite quiet because it was cutting off. But essentially, you just need to expand that so it plays out of multiple points in your ship. You have that feedback from the ship computer to go, "Contact detected," no matter where you are on the ship, and then it's going to tell you. That and more; it probably won't stop telling you things.
Maybe some way to link that into our mobiGlas or something?
Yeah, it's all just events that get piped around.
I know one of the things we've showcased before, very early on in one of the early prototypes that Calyx was working on a year or two ago with the Caterpillar, was a series of render-to-texture screens throughout the ship that could display status reports from different areas of the ship.
That's something we want to put on essentially a security MFD that allows you to control all the doors, lock the doors, open the doors, vent the atmosphere, refill the atmosphere, turn off the gravity, turn on the gravity, set alarms, etc. That's all going to go on a big MFD that the security officer or a nominated person can control from their station.