Back to search

With Hurston being planned to release in the near future, are we going to see a big change in the atmospheric flight?

TL;DRAtmospheric flight is not expected to change much for the first Hurston release, a basic implementation, though they say they intend to work on making atmospheric and space flight feel different.

Andy NicholsonSystems Designer, Foundry 42 UK

I mean, they are very different states for the ships to be in, and I think there's a lot more to do. And I know we're kind of not happy with where things are at the moment. I know community backers aren't happy with the differences between the two states, between space flight and atmospheric flight. A lot of that comes down to the tuning of the ships. We've got two very different systems in place. The tuning of the ship is very different; it's just that it's not different enough. Drag, for instance, is the obvious one that is affecting ships. It wasn't so noticeable before, I think, 3.2. The last big batch of IFCS improvements that John made really made it a lot more noticeable. It's really just, as I say, it comes down to the performance of the ships and allowing the atmospheric differences to affect the ships more. And that's what we're working towards. For 3.3, it's looking unlikely that there will be that much difference, but we are working towards updates and improvements to it.

Jared HuckabyHost, Community

Now, when you say it's not likely to be that much updates, that's because the Hurston that we intend to roll out with 3.3 is what we commonly refer to as a tier zero implementation. 3.3 is more about getting the planet itself in, and the object container streaming and all the assets and stuff like that. The current moons we have, like Yela and Cellin and whatnot, don't have a whole lot of atmosphere at the moment, so the big atmospheric changes haven't been absolutely necessary up until this point. With Hurston, we do intend Hurston to have a breathable atmosphere. I was asking around on this, so forgive me for jumping in with this, but our first 3.3 implementation won't have the full atmospheric flight changes that we're intending. But we are intending them. I think that's the more valuable part of that.

Andy NicholsonSystems Designer, Foundry 42 UK

IFCS isn't done by any means. We're still working on it. We're forever talking about how it should work and what we're going to do next. Atmospheric flight, we need to come back to it, especially from the design point of view, just making sure those ships are different enough. And as you say, the density of the atmosphere is going to be much higher on Hurston than the moons we have already. So we need to really notice that. It needs to be a considerable consideration for the pilots.

Jared HuckabyHost, Community

So not something that folks should expect for 3.3, although maybe we'll be surprised, but I wouldn't expect it for 3.3 in the rollout. But it is something that we want to work on. It is something that I know I've heard Chris talk about in the past. He wants that tangible difference, that sense of difference between flight in space and in atmosphere. As for the details and how that will present itself, I'm going to say stay tuned. We've got some stuff in the works for you as far as getting that information to you.

Calling All Devs›Aspects of Flight and Landing·
Published on this date.6 Aug 2018