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What's a future system/process/mechanic not yet implemented in the game that you are most excited to work on?

TL;DRFire is the feature they're most excited to work on, for its gameplay opportunities and cross-department impact, and it's currently being integrated with the rest of the game, which is surfacing situations and problems to solve.

Mike SnowdonVFX Director

Definitely fire for me. Fire, because it's terrifying, but it's also really exciting because of, not really even to do with the visuals, but just the gameplay opportunities that it brings and the sheer game-changing nature of it and how all departments at CIG need to come together to really take advantage of it. I'm pretty sure we've shown some videos from our updates showing the potential, showing the possibilities. Leo, obviously, you and Py in particular, but the VFX programmers are just creating some amazing setups. Do you want to talk about that?

Leo VansteenkisteVFX Programmer

Yeah, well, of course. It's the big project I'm currently working on, so it's the same answer for me. But yeah, it's quite nice. We've shown a demo and some videos on ISC, I think. But currently we're working on getting it working with the rest of the game. So before, we had a separate kind of prototype. And now that we're implementing it and integrating it with the rest of the game, there are some nice situations that already pop up, and problems to solve.

Star Citizen Live›VFX Team·
Published on this date.12 Mar 2021