With the shield effects rework coming soon will we see unique patterns for shield manufacturers and a fusion of different patterns perhaps for when mixing shields?
TL;DRUnique per-manufacturer shield patterns are described as feasible and discussed, but the first release has a single style and the priority is making the tech and visuals solid first.
It's entirely feasible, and it's definitely something we talked about. So I think the main thing for me is that I want to get to a point where the tech that we've got and the visuals are rock solid initially. Like this initial release, it's just the one style. It does what the designers needed it to do. It looks good. It's efficient, et cetera, et cetera. But yeah, for sure. With all our VFX, we like to theme them. We like to be able to make the effects different per manufacturer. We've done that with thrusters for however many years I've been here, nearly seven. So yeah, I think it's perfectly feasible. I'm going to ask Jake a question. I'm going to put him on the spot. So 3D textures, we've talked about using 3D textures to define the shape, to give some pattern. And I guess that's the kind of thing where I might go to you and say, hey, how can we use Houdini to quickly generate some nice variety of 3D textures? Just to be clear, I'm not asking you to do that as a task. It's just a theoretical question.
I mean, I'm not quite sure. Do you want me to give you a solution now?
No, no, no. I just want you to say, yes, that's probably possible in future.
Yes, make it possible.