One of the big topics in 3.18 right now is Persistent Entity Streaming (PES), a foundational change to everything in Star Citizen. I imagine you guys are on the front lines; PES has got to be wreaking havoc with your stuff. What's this like? Am I wrong? Am I right?
Jacob TaylorGameplay Programmer, EU PU team
No, you're absolutely right that a lot of the gameplay teams are now having to rethink their code to make it properly compatible with PES. A lot of it works, but a lot of it needs some tweaks, some improvements. So one of the largest tasks on us at the moment is to re-evaluate all of our existing systems and make sure that they're up to date with the latest tech.
starfarer.space · Star Citizen Live: Taking Flight