Is there a technical reason why ships cannot have stronger (narrowly focused if needed) headlights for seeing asteroids and the ground before running into them, instead of these broader lights that tend to cover a wider area?
Chris CampbellLead Lighting Artist, Foundry 42 UK
Yeah, well, technically there's no reason why we can't just slap a narrow, long-lasting kind of beam on any given ship light. But up to this point, the ship headlights have been kind of an aesthetic concern. But now that we have more gameplay spaces with dark areas and stuff, it becomes a bit more of a gameplay question. And so now I'm starting to take a look at the ship headlights and seeing how we can massage them from being something that kind of looks cool in very specific situations to something that works for gameplay, doesn't destroy the visuals and feels a bit more immersive.
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