Once you find what makes the economy fun with these 20 systems, what's the next step after that? Do you scale up to see whether it works with 40 or 100?
TL;DRRather than scaling the 20 systems to 100, they hope to move into the engine and add more economic detail, such as insurance, as they gain confidence, since the engine makes scaling easier.
At that point, I would hope that we'll be at the point of moving it all into the engine. And so then it'll be much easier to spin up to 100 systems because it'll be faster to generate the data.
And we are doing the economy simulator as well, as far as the electronic version of said things. We just can spin up features a lot faster in this methodology than the Canon.
In fact, yeah, I was going to say, rather than taking these 20 systems and going to 100, probably where we will spin up is to go into more detail on the economic systems. Last week, this week, we're not going to try to include insurance in it at all. There's lots of other parts of the economy that won't go in for several more weeks. And so as we get more confident, as we get a better handle on how it's playing, as we get that feedback we need to know on how the computer game works, we'll start adding the other things that are in the economy that just aren't there right now.