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Can the tractor beam flip ground vehicles?

TL;DRNo, the 3.12 multi-tool tractor beam is force-limited and can't lift a ground vehicle, though larger tractor beams could, and dedicated stronger tools are planned down the road.

Richard TyrerCore Gameplay Director

So the multi-tool tractor beam, which is what we're releasing in 3.12, the short answer is no. The tractor beam has a force, and it's actually all based around force. So I know JJ in one of the ISCs called out that it has a weight limit of 250 kilos. Technically, that's true, but it's actually a force limit. So 250 kilos is different in Earth gravity than it is in space, than it is on the moon. So the tractor beam has a force limit of 2,500 newtons. Essentially, a ROC is way heavier than that, so you can't lift it. Can tractor beam technology in a larger capacity than the multi-tool tractor beam turn a ROC over? Absolutely yes, but for the multi-tool tractor beam that's releasing in 3.12, it's a no.

Jared HuckabyHost, Community

I think it's important to remember that the multi-tool tractor beam is our first little baby step into tractor beam stuff. There are ships that are supposed to have tractor beams.

Richard TyrerCore Gameplay Director

I mean, fundamentally, the way we delivered tractor beam, and this was always right from the get-go, was that tractor beam is a technology that we have developed. The main use case right now is from the multi-tool, but if I gave that multi-tool, that's one number, I could go and change that number to be 300,000 newtons. I could change it to be 300 million newtons, and I could lift anything. So as long as that entity in the world is a rigid body. A rigid body, for somebody who's not familiar with what it is, is basically a physicalized entity. So a lot of the brushes in the world, which are decorative items where you can't really interact with them, they're not physicalized. So for example, if a grenade went off nearby them, they wouldn't react to the grenade. But when you see something react to a grenade, say a ragdoll of a dead body or other things that you see, whether it's a Whammer's bar or whatever, those are the things that you can interact with. So we will be going through. I think Star Citizen, the live environment, is a large place to play. We have been working closely with the environment team that they will be going through throughout the universe and updating all of these things that are non-physicalized to become physicalized so that you'll be able to have more interactivity with the world, both from a hands carrying point of view and from a using the multi-tool point of view. But yeah, the multi-tool is just the first foray. We'll be adding other dedicated tools that are extensions of the multi-tool functionality because the multi-tool is supposed to just be what it is. It says what it says in the name. It's basically a little pen knife that has a knife or a toothpick or a screwdriver or whatever. We will be offering dedicated tools, a dedicated mining tool or a dedicated tractor beam tool, and those are absolutely planned down the road in terms of the progression, so that you can specialize into that kind of field. So if you want to be a dedicated cargo hauler or a dedicated salvager, tractor beam's going to be up there and you maybe want a beefier version that allows you to lift larger things. But yeah, so right now the short answer is no, but the future is bright.

Star Citizen Live›All About Alpha 3.12·
Published on this date.11 Dec 2020