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What's the difference between armor, physicalized damage, and Maelstrom?asked by Alex McClay 2000

TL;DRPhysicalized damage is the umbrella system, Maelstrom is the destruction and breakup part, and armor is the material values, with piercing a further part; a primer is hoped for around March or April.

Jared HuckabyHost, Community

Well, the physicalized damage system is the overarching umbrella. That is everything that is involved in a systemic, physics-based damage and destruction system of your ship. Ship, vehicle, outpost, whatever. Maelstrom is the destruction part. It's how those items break apart into physically based pieces and fly all over the place. Armor is the value of the materials. Everything has to have an assigned material. Is this part steel? Is this part concrete? Is this part sand, whatnot. And then the third part that's not mentioned in there is piercing, is ammunition and weapons being able to pierce through those things to damage subsequent layers and stuff. All those things, and one or two more things that are escaping me right now, all make up what's called the physicalized damage system. And we're actually hoping to have a big primer on this, which is why it's off the top of my head here, in the new year, probably not until March or April, quite honestly, because there's still a couple more things we want to come online to be able to show you, but to answer that very question. But you can get the ten-cent version here.

Star Citizen Live›Ask the Devs - FPS and Flight Teams·
Published on this date.17 Nov 2023
EpisodePhysicsShip combat