Like mining, like salvage, like any other gameplay feature, the new player experience is something that will continue to evolve and be iterated on, maybe not every single patch, but in subsequent patches, not just for the new features that come online, but per feedback.
During a summit, Chris and myself and other directors, we had a very long conversation in regards to what the final new player experience will look like. The bare-bones aspect that we're building here, it might be that we start at a different place besides your hab, but we're teaching you the same exact things. We're teaching you the very basics. And then from there, again, we wanted it to be kind of a small bite-sized gameplay and then unleash the player into the world because, again, we don't know what you're doing. It could be that you're going through this experience just to meet up with some friends, and we don't want to keep you from that. But we want to at least be able to, if the player needs to have their hand held a little bit, help them out.