Paul, what's your favorite aspect about the design of this ship?
TL;DRJones's favorite aspect is the iconic top-down shape and the rear view in flight, where the long curvature he pushed for, including the hump and swan neck, all works well.
Oh, that's a tough one. Are we talking visuals?
Yes. Your favorite visual, what was the get for this ship? The point where you're like, yes, I really like that and I'm glad Chris said yes.
That is a good question. Do you know what? I think Mike did a really stellar job of a couple of views, a couple of sheets that he put together to sort of sell sheets. And he did a top-down view just looking at the ship. And then it was like a widescreen format, and it was very sort of graphic design. Then he'd got a tank facing it. And it just looked like a really iconic shape. And also I think the rear of this ship, when you see the ship flying and you're going to be in that sort of camera position, sort of looking behind and slightly down on it, it just has a really good vibe about it. Everything just works. All the lines are really good. And I think it was that. It was hitting all the key beats as well. You know me, I want to see my box ticked. Here's the things we've got to get in it. And so I was constantly just going to Mike, where's the hump? Where's the hump? Just show me the hump. Where's the front and the swan neck and then leading up to the sort of rear spoiler essentially. So I was constantly pushing it to get this sort of long curvature going. He kept trying to do it as a straight line. I was like, no, no, just put the curves in. The curves have got to go back in.