Will Hain · Engine Programmer 3, Planet TechI want to work more on the spawning stuff, but I want to make it more physicalized. That's one thing. I could work on any number of things. I want to do lava and volcanoes. Lava, volcanoes, that'd be cool.
Jared Huckaby · Host, CommunityDid you say volcanoes?
Will Hain · Engine Programmer 3, Planet TechI'd love to do them. I'm not saying I will. I'm saying I'd love to.
Jared Huckaby · Host, CommunityIt's just like a vertical river out of a mountain. Just turn it on its side.
Will Hain · Engine Programmer 3, Planet TechMaybe for a lava river you could say that. It's like a slow-moving river with more VFX. But what if you want the lava to set? And what if you want to put on your fire hazmat suit and walk through it? There is tech and there is work and there are more features needed to implement something that looks like an aesthetic change on the surface, because it's all the gameplay. That's what we got with rivers as well. When we got it looking good, when we got it ready to release, the thing I was working on in the months leading up to putting out our first river was not making the rivers look better. It was the gameplay. It was making the grav-lev vehicles recognize it. It was making the player drown if they take off their helmet underwater. It was the VFX not spitting up dirt and stuff when you fly your hoverbike over it. It was all of the gameplay and none of the beautification anymore, because there are so many facets to putting something in a sandbox world like ours. It's not a simple, well, here it is, it's done. You've got to think about everything the player can do to it, everything the player can do there, what's going to look stupid, what's not going to work. It's a big job. It'll be the same for lava when it does come. I think it will come. Someone said it would come. I hope so. I want to work on it.
Jared Huckaby · Host, CommunityLook into that camera and say, we are definitely doing lava.
Will Hain · Engine Programmer 3, Planet TechThat's not my call to make, Jared.