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How much of an impact in performance do you see between internal testing environments (offline, local, single player) versus the live servers? Are we getting the full NPC capital ship combat experience, or is much still dependent on other systems like meshing and iCache to get things where we want them to be?

TL;DRLocal internal battles match the videos, while live performance depends on what is loaded on the server; the team says the internal performance is the target and hopes to reach it.

Luke PressleyLead Designer, Star Citizen Live team

The battles we get locally are the ones you see on videos. And the gap between what you see on those videos and what you're actually playing is, I guess, it depends on what's loaded on the server, right? Because when we do playtests, we all head to the battle. So we're not all in different landing zones with those streamed in using up memory there. We all tend to spawn at microTech and go as quickly as possible to the location. So that versus the reality of what players are doing on a server is going to be the difference.

Jared HuckabyHost, Community

Some of the footage that we saw during the NPC capital ship combat segment that aired last week on ISC was done from internal playtesting. I even released some of the raw video on social media where you can see many Idrises fighting each other and stuff, and the performance was stellar. Honestly, it was a good example of where we're trying to be with all of the work that we're doing behind the scenes on the platform and networking and iCache and all that stuff. So that is certainly the target. And it'll be an exciting day when we get there, to be certain.

Star Citizen Live›NPC Capital Ship Combat·
Published on this date.12 Feb 2021