How did we get to that rework [of the Vanguard]? What made us make that much change to it?
Chris RobertsCEO / Game Director
The Vanguard that was in-game didn't really match up to the concept, which was much more beefy, this sort of heavy, long-range fighter. We went back to the concept to try to really nail it. We got all the cool little bits, like a turret coming out or even headlights popping up.
John CreweVehicle Director
It's one of those things where you start pulling away bits, more and more comes with it, and before you know it, it's like, right, do it wholesale.
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