For those asking in chat how you do all of these: how would you describe thumbnails?
TL;DRThumbnails are very quick first-idea silhouettes made in 3ds Max and doodled over in Photoshop, aimed at giving a ship an instantly recognizable shape and purpose even from far away.
So a thumbnail is just getting it on the paper as quick as you can. It's like your first thoughts of what you're thinking internally. And these are done very quickly in 3ds Max, and then I put them into Photoshop and just literally doodle over them. And as you can see, this is number 73. So these are very fast, but they're just initial ideas formed off everything else that's come before it. And then we obviously get feedback and then they change.
Just to find that initial silhouette. Historians might remember the old spotter cards from World War II, when they would just have the silhouettes of planes so that soldiers on the ground could identify which plane was overhead, whether they were friendly or foe. The silhouette is your first read of a ship, and thumbnails are super important to just get that initial first glimpse, like, yes, that's how we want the ship to feel, before you go into all the crazy detail that comes throughout the process of building the ship.
Yeah, and that's why asymmetry works quite well as well, because you'll know instantly, even if it's in silhouette, exactly what ship it is. That's what I want. I want an instant read, even if it's miles and miles away. I want people to know exactly what it is when it's approaching you, because that way, like you said, you can identify its purpose as it's approaching.