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How will the overall PU system be able to deal with big differences between players. Will some players have an advantage over others or will the system some how compensate for the big difference.asked by Dutch Bar Citizen

TL;DRThey don't plan to compensate for skill or connection differences, because lag compensation would make the action feel worse for everyone; server proximity will matter, and the details are for the network team.

Cloud Imperium

I don't think we will compensate because most games don't generally compensate, then you lose… When you start compensating for big differences it becomes a slow, it's not an action game anymore. You get what you get in most MMO's they're like running on a slow tick and usually you press a button and it takes awhile for an action to happen. That is not what we want, this needs to be an action instant, I push the button, the trigger goes and boom it flies it hits. It can't be "Oh I'm estimating that the bullet will kind of hit", we want that precision of if we have a guy that's good at shooting, he needs to be good at shooting. If we add a lot of lag to everyone to help the guys with worse internet, then it won't be fun for the other guys. You can't make it… Compensating in FPS games or in space shooters same thing, it would not make this guy feel better about his lag, it will make everyone else feel as bad. Yes it will make everyone equal, but equally bad rather than some guy having a good experience and whoever has a bit slower internet will have a bad experience.

I guess server position will be very important here because if we have servers very close to the client then they will have better results, but they'll probably get grouped more with people from their area because everyone, they'll be playing with people that have the best ping on that server or cluster of servers rather than again, it's a problem for the network guys and it's way bigger than me, This is just what's in my head of how this would probably work, but yeah I don't think we'll give a free advantage who has a bad ping because then we'll have to give the guys with the good ping.

Interview›with Dan Trufin·
Published on this date.14 Jan 2017