Will there be an autopilot in ships travelling from Point A to Z that will allow me to get up and move around?asked by Daryell
TL;DRYes, solo players will be able to set an autopilot and leave the helm, which stops for obstacles, and crewed ships will let you give a crew member high-level orders.
The answer is yes, we're already talking if you're in quantum drive you'll eventually have to move around your ship to fix whatever, a fuel rod that goes bad or there's a leak somewhere or a fuse breaks. So, we were talking about this before, we were discussing you pry should be able to set an autopilot like singular point distance. So not just for quantum drive but maybe even just traveling in normal like SCM or cruise speeds and then you can sort of leave the helm and walk around. Then of course if your ship is going to hit something whether it's in quantum drive or regular space mode, it would pull you out, it would basically stop sort of like one of those auto sensing brake systems.
This kinda segues into the whole crew functionalities where not only can you go off and do something but you actually have a navigator, you can turn over control of the ship to him and basically give him some basic high level commands. In other words, I'm in convention travel I say go over there, it's five minutes of flight, I'm going to check on my cargo or I'm going to affect repairs in engineering because I just took some damage and I can give him some basic instructions. What do you do if we come under fire? Do you stop, do you basically try to quickly escape, do you take evasive maneuvers. This kind of goes back to what we were talking about on one of the previous segments to where you'll be able to control your crew but at a very high, very macro level. We're not going to turn it into this micromanagement game, but if you've actually made the investment, you've got another pilot, you've actually paid for somebody who's got a significant level of experience… then you're all the way back in engineering, it's going to take you 60 seconds to get to the bridge, he needs to do something to not make you a sitting duck for the pirates you just ran across.
So the bottom line is, if it's just you solo, you do the autopilot. It's simple point A to point B, will stop you so you don't hit anything but if you have crew and you have some… tell him to take the helm and you go to the back to fix the engine, that crew can operate at a higher level like they can stop but evade fire or try to escape the area or do something while you're heading back to take the helm.
Which is interesting too cause that doesn't really involve any new coding on our side because we already got NPCs that know how to pilot spacecraft. So all we're really doing is giving you an interface to this technology that we've already set up for other things