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Can you tell us more about your goals for the shooter portion of Star Citizen.Will it be an awesome first-person shooter or some sort of third-person, tab-targeting style shooter?Will it focus on PvE, PvP, or both?asked by Uncle Mo

TL;DRRoberts says the shooter is designed as a first-person game, more realistic and tactical than arcade shooters; a third-person view is undecided, and details are to be shared after dogfighting, followed by boarding.

Well I'm all about awesome first person shooters, so it's not likely to be a third person tab-style targeting shooter. We haven't decided whether you'll be able to pop out to see yourself in third person or not, because sometimes the character's really cool to look at, but in general it's designed as a first person game.Crysis is a first person game, that's the engine that we've built on, and our team that's working on the first person side of the game has a background in first person shooters, really inspired by Unreal Tournament and all of that stuff. But we're not gonna be all quick and arcadey like some of the old style Unreal Tournament and Quake style shooters because of our death mechanic.Our first person combat is slightly more realistic and tactical, and there's more at stake.We're gonna be announcing and sharing more about that probably in, not the next month, but after the dogfighting, we're gonna start to share that, and one of the additions onto the Dogfighting Module will be the boarding.So Dogfighting v1 will be the single seater ships, Dogfigthing v2 will be the multi-crew ships, then we'll move on to boarding, and it will all get tied together which will be pretty cool.

10 for the Chairman›Episode 11 (2014.03.10)·
Published on this date.10 Mar 2014