Will there be a reason to ever fly less than max velocity?Cruising speed, say 80% of maximum, using far less fuel, or les wear on components (will wear and upkeep be modeled?) or some other reason to not always go as fast as the ship will fly?asked by Krel
TL;DRYes, flying slower will matter because tighter turns are limited by g-forces and blackouts, top speed is less fuel-efficient, and component wear and upkeep are modeled.
Yes, there will definitely be a reason to go less than max velocity.First off, if you're in a dogfight, you will be able to turn much tighter at a slower speed, well I should say lower relative velocity to whoever you're dogfighting with or whatever celestial object you're around. You'll be able to turn a much tighter turn because you're gonna be g limited.So your flight control system will essentially keep you inside the limits of what your body can take. If you're going very fast, and you try to pull a tight turn over a very short period of time, you'll experience a huge amount of g's and you'll black out. We're modeling g-lock, and all that kind of stuff. So that will be a reason not to fly at max velocity.Other reasons will be use of fuel, because when you're at max velocity, it's just like a car, you're not gonna be as efficient, and then we have wear on components, and we do model wear and upkeep.So you'll actually see your ship get grime and dirt and age over time as you play. You can take it into a planet and get it scrubbed up, but it will never be pristine showroom quality until you buy a new one. So it will be like a real car, which will be kind of cool I think.