When planetside, will the night stars/ constellations be a proper representation of one's location in the universe? For example, while on Earth, if you look up will you be able to spot the moon, mars, the big dipper, etc? Likewise will we be able to spot larger cities on planets while in space by observing light pollution in certain areas?asked by Athoros
TL;DRStar backgrounds may be built from a larger simulation and sky or light boxes, and planets may model city lights, but how stars look from each planet isn't decided.
On our side we've been sort of playing around with the idea of the star systems, and building them in a bigger simulation that we wouldn't necessarily render in real-time, but use that to build the background "space sphere" you may want to say, for when you're inside a system it shows stuff off in the distance. And if that's the case, that will probably show the relative positions of stars and constellations, as you would from that system around our setup. And then also when you're looking down on planets we actually do model the planet, so we will model... like, if there's a city or light pollution, we would probably put that into the planet.Not so sure about like being on Earth, looking up and seeing the Big Dipper and all that sort of stuff. CryEngine itself actually has that model for Earth itself for the first person stuff. The issue for us would be modelling what the stars would look like from various planets because we can visit hundreds. So we haven't necessarily made a decision on what that would look like. We probably will be using sky and light boxes on different locations and then they can probably be done in such a way that they would generally represent what would be in that area, so if you're like near a nebula and you're looking up from a planet you should maybe potentially see the constellations you would see from that planet. But that's sort of all in progress so we're still trying to figure out exactly how we can do that the best way we possibly can, to put you in the universe.