Concerning ship variants, how many of the ships will receive variants and how many will you leave for players to experiment with in-game without set pre-determined variants?asked by Uchuu
TL;DRVariants are generally planned for common ships, with some bigger or unique ships getting few or none, though this is a rule of thumb rather than set in stone, and players can further customise hulls with equipment.
So generally the rule of thumb is that we tend to do variants on the more common ships. So the idea is, just like a 3-series BMW is pretty common, and it has (it used to have anyway) the 315, and the 325, and the 330, and a diesel version... and they've probably got a hybrid version now, or an electric version... So, for the common ships, so things like the Aurora obviously, the Hornet, the 300i, the Freelancer, the Constellation, the Cutlass, will all have variants. And then a couple of other ones the Mustang, which is meant to be a starter ship, would probably have some variants. And then some of the bigger ships - the more unique ships - won't necessarily have variants, or if they do have a variant it may be, "here's the military version, here's the civilian version". So that's kind of our rule of thumb, but it's not set in stone but we do think the more common ships would probably have different variants for different roles. And then of course on top of that, you can take the base hull and then add on different equipment and items to sort of further customize it towards the role you want to play when you're flying around in space.