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How is the art pipeline different for the minor NPC characters compared to the more important ones, and will the NPC characters that we see in the bazaars and around town be getting real individual attention, or be more stock characters?asked by EarthFyre

TL;DRBackground characters are not treated as stock: heads come in quality tiers, with the highest reserved for main cast and cutscenes, while even the lowest tier is high quality and customised from scanned heads.

I really wanted to bring this one up immediately after that question because, even Forest just mentioned the skin, heads. I want you to talk about this then stuff for sure. But we've talked about having tiers for our heads. So your Gary Oldman's and your people that are our main cast. That's what we call them our main cast.Each of them get a certain level of attention depending on how important they are to the story or how much you're going to interact with them. So yeah absolutely. I don't think we are necessarily, stock character the word's for it they're all getting a certain different amount of love, amount of attention and it's all really just based on what makes your experience better. Yeah. You got anything else you want to add to that?

No. I think you've pretty much answered that. We have our tier 0's which are our less expensive heads, and highest quality heads and our main actors.

I guess, to extend this one. Sorry I didn't want to interrupt. If there was a tier 0 how many more elements go into that head? Is it like 12 more layers compared to the tier..?

The tiers kind of reference that. We have higher polycounts, we have more bones and stuff like that in the face. So a little higher fidelity. Though those are mostly reserved for the cutscenes. Then we have our tier 1 which is the next level. The quality drops down a little bit. Though even our lowest quality is quite high.So all the characters even what we consider a stock character is high. There's not really such a thing as a stock character per se because we have scanned 120 heads or whatever. So they're all quite high quality and then we need to figure out different ways to take your 120 heads and customise them in different ways. So we did a pretty good job of creating one that would require stock characters and still having them very custom and very unique and high quality and stuff like that.

10 for the Developers›Episode 03·
Published on this date.19 Jan 2016