How will currency feel in the game? Currently you can purchase about 1000 UEC per $1. Are you intending to keep this current value in place during the course of the PU and how will you stop the inflation of currency?asked by Gwedoh
TL;DRThe current dollar-to-UEC rate is an arbitrary placeholder that will have to be rescaled once UEC can be earned in the PU, with an economist consulting and early pledge packages possibly revalued.
So yeah, we could probably think about hiring some form of stockbroker, or financial accounts advisor to help us with the inflation problem anyway.
Yeah, and I know we've gotten an economist to consult on the economy for just these kinds of reasons. The one thing I see in this question is you purchase 1000 UEC for about a dollar, that right now is just an arbitrary correlative value. As we go to PU, at some point there has to be a switch-over that says, okay, either these items cost more in UEC now, and we change the whole scale, or we change the dollar value of UEC, but, that's something we're going to deal with when the PU is actually a thing, that we have UEC in the game as a thing you can earn, that will all have to get figured out.
Yeah, I think once we develop more of the features, and more of the in-game items and purchases, we'll be able to have a scale of exactly what's lower end, what's higher end, to find the scale, and actually give values that are going to be fair and applicable.
One of the things I've seen people related to this asking questions on the forums, related to your initial KS pledges, saying, oh this package has 20,000 UEC, or 20,000 credits i think it was called at a time. And lots of people are going, wait, that's like... one big missile. Is that all I got with my pledge?
Powerful missile.
Yeah, the rattler is a powerful missile. But in the end, I do suspect that there's going to be a time when, once we have a value of UEC, then we can look at the value of those packages, and kind of re-appropriate everything along those lines.