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How many individuals typically touch a ship in some way before it is shipped?asked by Archilele

TL;DRLisa estimates at least 30-40 people touch even a smaller ship during development alone, before QA, bugs and marketing, and the count balloons afterwards as available people fix bugs.

That's all you.

So, I actually thought this is a really good question, and I kind of took a few seconds to work backwards and see what I could come up with, because even I didn't know. For even a smaller ship, actually for a smaller ship, I think it would be a minimum of probably 30-40 people. And this counts everyone who is in the initial design meetings, the initial art review meetings, any concept artists, this includes the person doing the modeling and the lead who's going to be guiding them through the modeling, even if they're not doing the modeling themselves. So everyone who is going to be touching a ship or giving guidance directly on a ship, a smaller one, assuming you can keep the count down in most of the areas, like, minimum of 30 and 40, and that's before QA and that's before bugs. Usually when that comes along those numbers go up a lot, because you have a ton of people touching the ship to make sure everything is the way we need it to be. When bugs come in you don't always get the original artist or designer or programmer who worked on it, sometimes you get who is available and knows how to fix that kind of bug, so it can really balloon up at that stage.But if we're just talking about the development stage, very first draft before it goes to QA, the pre-production, the production, about 30 to 40 people for a smaller ship.That doesn't include marketing or any of that. That's just development.

After that, it goes through a lot of hands such as marketing, making sure that our marketing plans are correct, making sure we have the pricing structure in place, making sure that once it's post production, that QA can actually test it, and... I haven't thought of that. Even if the original artist isn't available, whoever's available to fix things, fix the bugs,LO: That guy can fix textures, so lets give it to him.

So lots of it'll go from Daniel Kamentsky who's one of our artists, may end up doing...

Some touch-ups on ships that Gage made, he hasn't seen the ship before but he knows how to fix that problem.

As long as they have the skills to do it.

10 for the Producers›Episode 11·
Published on this date.17 Aug 2015