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As an IT geek I would like to know more about the server infrastructure. What kind of hardware or operating system manages the global networking? What kind of challenges are you running into?asked by IggyPi

TL;DRHe gives limited detail because IT worried about security, mentioning Cisco hardware, fast storage and constant replication between studios, with the game running on Google Compute and the main challenge being keeping huge data in sync.

So, I did ask our IT department this and they all said, 'Mmm, we don't really want to say too much' because I think they're a little scared that people are going to take some of that information and use that to hack in. I'm not really going to talk about that much as far as that goes, we use a lot of Cisco stuff if that helps. We do on every one of our studios we have sort of a replicated server set up and we use very fast storage so we use this thing called Nimble storage and our big challenge...I mean every one of our studios has gigabit internet connection and we replicate drives perforce depots are various different shared drives between every one of the studios constantly so that way people can put up on our local network drive saying, 'I captured this little movie of the game action' and it will be replicated to all our different studios.There are terabytes and terabytes of data just going back and forth all the time between our studios. It is a lot of data that is getting shunted around, we rely a lot on having a nice wide connection to the internet and fast storage, we have very fast state of the art servers and there you go. Of course the game itself runs in the cloud, right now we're on Google Compute so we deploy up to the cloud from here. So, there you go, I don't know if that gave you as much of a question but hopefully a little bit of it. The challenges are basically shunting all the data around and keeping everyone in sync which for all the data we deal in game making is quite a lot of data. It's fairly painful if you're outside one of our studios syncing from a home machine and don't have a fast internet connection it will take a long time to sync up your build.

10 for the Chairman›Episode 71·
Published on this date.7 Dec 2015