How will insurance work for pirates? (trade routes, alien systems, being aggressor, etc)asked by Fuzzer
TL;DRPirate insurance should work much like UEE insurance through pirate-world providers, with balancing still to be worked out through playtesting so penalties exist but are not catastrophic and abuse is discouraged.
So we talked, when we first talked about insurance, that there was still the insurance cabal for the pirates but it's basically on the pirate worlds where you deal with, whoever the pirate insurance company would be, then you would be respawning back to a more outlaw or piratey planet but it would work more or less the same as people inside the UEE. It's kind of hard to say cause we have to balance the ins and outs cause we don't want people abusing insurance to be able to grief other people but we also want to make sure that if you lose your ship you have the ability to get back in the game without having too much of a penalty. We want you to have some penalty but not catastrophic penalty. I've mentioned before the Demon Souls example where I felt they really had a good balance between losing a lot of things but not losing everything and you really felt like when you actually managed to clear out a level or kill one of the end bosses that it was pretty risky to do it but when you did it you had a great sense of accomplishment and that's sort of the goal that we want.So insurance is in there to make it so you don't go out, the first time you get in combat you get your ship destroyed and bam I don't have a ship now what am I going to do? But we also don't want someone to just take their Aurora and ram it into someone, instantly get their ship ram it in again, instantly get their ship ram it in again, instantly get their ship ram it in again, cause that's not going to be a fun experience for everyone else. So I think we will figure out how to do it in ways that the more that kind of stuff happens you have more penalty, we'll look for patterns and we'll apply kind of the same stuff for pirates and we'll try to balance it but that's going to be very much in the playing and the testing of it, that's why I really like the process we use where we're sharing the game as we're building it with everyone and we're getting the feedback. I think the SC Alpha 2.0 is going to be an absolute, it's a gold mine for that, i'm already seeing what people are doing they're posting their videos and that's without being specifically stable. So it will be really interesting to see what evolves there and then that will help guide us on how we'll deal with stuff. We obviously have got an idea of what we want to do but obviously when we always say the best battle plans never survive contact with the enemy, not saying you guys are the enemy but, we need to play on that.So basically the answer is insurance for pirates will not be too dissimilar for insurance for people inside the UEE it will just be the sort of pirate version of that, and we are going to try and balance it so either side of it can't abuse insurance.