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I'm wondering if there are any plans on iterating on the thrust power of the maneuvering thrusters? I miss the sliding about and dislike that there's a magic button that allows me to turn on a dime instantly. I miss the old concept of being able to rotate the ship and then use the main thruster to truly effect a quick vector change.asked by Dostro

TL;DRChanges are coming so maneuvering thrusters draw most of their power from the main engine, and mass placement and symmetry will affect handling, with cargo effects still to be seen.

There are definitely some changes coming to thrusters etc. Those things are currently being looked at to bring them more in line with how our component system is shaping up, now that we've actually started getting it out into players hands, seeing players swapping around weapon load outs etc. We're looking at how these systems will hold up to that experimentation. We're looking at manoeuvring thrusters deriving the majority of their power from the main engine. To have a functional spacecraft you really need to have comparable thrust on all axis. Imagine having only large thrusters in one direction, sure you could get up to speed, but good luck stopping. To make up for that, we've made the thrusters to have much larger capacity than you'd expect give their size. As a consequence, if you lose your engine, you can still fly pretty well at the moment. We're looking to rectify that by making the extra power come from the main engine, so if that's lost, you'll have fairly weak thrusters and slide around a bit. As far as controls and manoeuvrability goes, I think we need to wait to see what cargo does to the mix, because a heavy cargo ship will definitely not handle the same as something like the hornet that was designed to be a dogfighter.Dan Tracey: Since now everything added is adding mass to your ship, you'll really want to examine where things are placed. If you're placing your heavy cargo near your centre of gravity, or storing a lot of ammo for your ship's guns etc it'll have an effect. Even if you've got a heavy cannon on one wing of your hornet and a light repeater on the other, the ammo storage and additional weight of that cannon will throw your flight model off a bit. Definitely something that needs considering.

Symmetry is going to matter, because these engines create so much torque. There's even a bug where the 350r at the moment can lose 1 engine, which KILLS acceleration, not because of the reduced capacity per-se, but because that offset engine creates so much rotational torque it has to operate at like, 5% capacity in order to be compensated for.

IFCS is saving you in that case!

10 for the Designers›Episode 01 (2015.02.09)·
Published on this date.9 Feb 2015