Just wondering about the possibility of finding yourself stuck planetside. If your character is already in severe debt (and can't get another loan as a result), this could lead to some unique and interesting interactions. If there were ways for a player to earn money on the surface, such as courier missions or even just mundane jobs, this could function as a catch-all to prevent bankruptcy and greatly increase immersion.asked by Almighty Verb
TL;DRChris Roberts likes the idea and says non-ship, on-foot missions are planned, and indebted players could always take piloting or hired jobs, though it's early and won't all come soon.
So yeah, that's a great idea. I mean, I've actually... Tony Zurovec and I have been discussing how to really make missions beyond just the standard sort of space missions where, like "okay, let's take this item from planet A to planet B" or "let's escort this ship from planet A to planet B" ... "let's go after this ship" ... you know, the sort of standard space stuff... how we can really take advantage of one of the special things about Star Citizen, which is basically it's all based around a kinda first-person engine. So we walk around in high fidelity, then we get in our ships and fly around, so we have high fidelity down on the planet-side environments, or in environments up in space like a space station. I think we're really thinking about how to sort of take advantage of that, because for us it's fairly low-hanging fruit because we're gonna have all the motion sets, we've got all the combat stuff already there, so it's really more a matter of creating some environments and populating some AI.So we'll definitely have some non-ship-based kind of missions, so potentially that would be stuff that you could potentially try and do. And then obviously if you were in debt and you can't get another loan, you certainly would be able to take jobs - and by the way you can take, like as a pilot, like as a trucker, or as a hired gun to fly someone else's ship. So those would always be available as well, and we'd probably add in some kind of planetary-side stuff because we're sort of thinking about elements to do that pretty well. And I think that's one of the things that's going to really make Star Citizen in the long run sort of shine. So, it's a lot of stuff to get done, right, we're super early, I mean what people are playing is even just a small portion of the space stuff. But all of the stuff we have longer-term coming down the pipe I think is really going to flesh it out in a way that people will be really happy with. It just isn't all happening tomorrow, but that's the nature of the beast when it's such a big ambitious game, but you guys will be along the way with us the whole time on the journey - sharing it, experiencing it as we're getting it to work, and I think it's a great way to make games.