If my multi-crew ship is facing destruction during a combat will I and my mates have to guess when to abandon ship, or will there be a "doomed" sequence (i.e. a series of minor explosions and / or AI alarm) that will give us enough time to reach the escape pods?asked by Ram
TL;DRLarge ships will have in-ship warnings and flashing red lights before destruction, and some big ships will blow up in sequenced stages, so players should be able to reach escape pods if they're quick.
Well, so definitely there's going to be the sort of alarm, you know, "critical hull failure, hull at 10%" or whatever we decide that is that you'll have. So the red lights will go on and flash on the bigger ships, which will probably be a pretty good cue to get to the escape pods! And we're also kind of thinking, you know, we're designing this for Squadron 42, and on some of the bigger ships we'll sort of sequence destruction. So, I dunno, your reactor is going to go up, and it starts to go up and then there's explosions all along the length of it. So we're gonna have that, although I don't know if once it gets to that level you'd have to probably be pretty quick to get into the escape pod and escape, but you probably could if you were close enough and do the right thing. So I think that there'll definitely be an in-ship warning to abandon ship, and then we'll definitely have destruction sequences where it doesn't all just, the whole thing instantly blows up - it sort of blows up in bits and breaks apart.