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With the recently announced modular approach to ships, are you and the team considering a simple "plug and play" approach, like the current method of configuring small ships in Arena Commander, or would swapping out internal modules be a larger undertaking, perhaps requiring a machine shop and several in-game days of downtime for the ship being reconfigured?asked by Jacknife

TL;DRHow long swapping ship modules will take isn't decided; the default will probably be quick plug and play, with possibly a short delay, but nothing like real-life repair times.

Well that's a good question, I'm not sure if we've really decided on how long it will take you to swap out modules. As you said in Arena Commander you can switch out your weapons and missiles fairly quickly. So on a bigger ship, y'know I am not sure if we're going to keep it at that level of speed or perhaps you say, "I want to reconfigure my Retaliator into this type of setup." And they say, "Okay that's fine and it will take about a day." So we haven't made a decision on that. The default will probably be the plug and play approach, but that's sort of a game mechanic and a gameplay decision that is sort of being put off until we sort out what feels right. There's sort of pros and cons, you don't want it to feel 100% realistic for say unloading cargo and that sort of thing. You want to get back out into space, so if you have a space that's been beaten up pretty badly in real-life that might take months to fix but you don't want your ships to be out for months. You probably want to have some amount of time it takes to get fixed, but not months. You might take a little more to switch out parts that modular but it would not be equivalent to what it would be in real-life. It would probably be enough time you take a walk around, get a drink at the bar, and do a few other things in the interim.

10 for the Chairman›Episode 49 (2014.12.22)·
Published on this date.22 Dec 2014