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What are your plans for DirectX 12?asked by Arthidon

TL;DRCIG is in discussions about DX12 and OpenGL Next, working closely with AMD and Nvidia, with a new Frankfurt studio involved, and expects Star Citizen to push hardware and graphics boundaries.

Well we are in discussion with... Various people... Some of which you'd know and could guess, about how exactly we're approaching DX12 and Open GL Next. This week we're actually doing a lot of DX12 and Open GL next stuff rather than being at GDC. We're obviously pretty close with AMD, and we're actually pretty close with Nvidia as well. There is a slight wrinkle, and that's that we're using cryengine, so that's not our engine, so typically we'd expect that sort of support to come form cryengine themselves, but seeing as we have a lot of cryengine experts working for us at the moment and we have such a strong standpoint of owning the engine and what we do with it, so we can take some of that support into our hands. We've got some great talent coming in/in at the moment which we'll be telling you about soon, expect to see an inside CIG piece about our new studio in Frankfurt in the near future. They're obviously be very closely involved in what we'll do for DX12 and OpenGL Next. Basically expect Star Citizen to really push the barriers on what we can do with hardware and graphics software, removing as many bottlenecks as possible to allow SC! We're pretty keen on all of this, including working with AMD on what was Mantle, moving forward onto other things.

10 for the Chairman›Episode 56 (2015.03.09)·
Published on this date.9 Mar 2015
EpisodeArt & graphics