How is the upgrade system going to work on ships? Say I have an Avenger, does each ship come with a level on the subsystems like it does on the Power Plant or weapons? Will each ship have different levels of targeting system, coolers etc...? Give us a brief rundown on them and how they might vary between variants. I would assume the Freelancer Mis might have a higher targeting system size than the Freelancer Max etc...asked by KeyserSose
TL;DRShips already differ by default components like targeting computers and cooling, and the speaker says there will absolutely be sized CPUs, with larger ones handling more data and some under-the-hood customization.
This is something we already see, like the 300i lineup. The 325 has a better targeting computer so it'll lock onto targets quicker for its missiles etc. The Aurora LN has better cooling, so it'll dump heat (without a sump). We definitely do this on a default component basis. That said I think the question was also about whether we have a size 1,2,3 size CPU like we do shield generators etc, and to that I say absolutely. The idea is that the larger the CPU you have the more data it handles coming through in a given time. It may be that the avionics unit itself has a certain size, so you might be able to put a new motherboard or something with more slots for things like targetting computers etc, and how many slots that takes up etc. There will be a level of customisation under the hood that you'll be able to tweak and change. It is a bit odd that larger CPUs handle larger amounts of data etc, when in modern times CPUs are getting smaller and smaller.
We ignore Moore's Law.
Yes! Every 8 years OUR CPUs actually get slower.