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Within the context of fantasy space flight (Star Wars, Battlestar Galactica, etc) and given how you're implementing the flight model in Star Citizen, how do you see the importance of positioning relative to an opponent playing out? Should there be an advantage to getting on your target's 'six' and staying there, or is that pretty much negated by 6DOF flight?asked by Krel

TL;DREven with six-degrees-of-freedom flight, getting behind an opponent remains an advantage because guns and visibility face forward, though a good pilot will have more ways out of it.

I will say that in all circumstances even with 6DOF and the ability to do lateral, horizontal and vertical strafing as well as being able to change your orientation and maybe now your velocity vector, which is sort of the decoupled stuff. Always getting behind someone or in their blind side is always a bit of an advantage.Now the difference in our system and flight model. If you're a good pilot you'll be able to be able to get out of that situation. You'll have more options than you do in regular atmospheric air combat maneuvering.But obviously you want to get behind someone because they can't bring their guns, most guns are forward facing, also visibility is usually forward facing. So, outside of the bigger ships with turrets then getting behind people or swarming in a dogfight usually will give you an edge or an advantage even if they can recover from it quicker than they can in traditional current day atmospheric air combat.

10 for the Chairman›Episode 78·
Published on this date.7 Mar 2016