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How are the females coming?asked by BaconofWar & Kenzi Snow

TL;DRThe team is still working out the best way to bring existing male character assets to female characters, sharing pieces where possible, so females will follow once a method works rather than being rushed.

Well, this has been a quite an interesting topic, because what we're trying to do we're obviously going to make female characters, but the hardest part right now is kinda figure out what is the best way to take all of these assets that we are doing for all the males and then bring them down to females. Can we move a low poly geometry back around the female characters and will that suffice or do we need to have a resculpt of everything in like, there's just so, so much we need to create.So, what we're essentially trying to do is what is the best use of techniques that we can use to address the problem. The problem is clothing all of these females. We can go in one way, which is like manpower and actually go in, sculpt all the variations of clothes, which we might have to do, and then there's other things, "Well maybe they can share boots?" and then we're going through and there's so many pieces that were like, "Okay well we can share hats. We can scale the hats down. Alright, now what about hair? What about this? What about that?" and then we find a way to really nail down the male and then find out all the parts that comprise a male character, which we already have, then we could use that immediately and go and say, "So this worked for this character, now let's go to the female character."So it's not necessarily the fact that like oh we're not making female characters. It's just a fact of well, once we find a way that works and this like... is 100% the way we want to go. Then it'll trickle down to every other character in the entire game even alien races talking about armor classes you know and this kind of stuff, 'cause we're all still figuring out what's the best way performance-wise. We have to figure out how all these people are going to share these things. How many gigs is the game going to be. These kinds of things that we're taking into consideration and the more things that we can share, the better.So, really it's just the fact of, we're looking into the best way to make the females use the most out of what we've already made and bring them to you in the best way possible, rather than just throwing something together and sculpting it and being like, "Here she is" and she fits awkwardly in like a male's clothing. You know?

Yeah, you know I, can't really speak to, the tech behind the female character, but I have seen some of the female clothes in engine. You know, just kind of hanging up the, on the fake racks or on the fake mannequins and stuff like that. And the female clothes look awesome.

They look really, really good. Like the, whoever put that together and did all of that work it looks, it looks really, really fantastic. So it's, it'll be exciting to get those integrated into the game, because there's already been a lot of care, a lot of thought put into that. So, yeah. Once, those hurdles are over there ... there's already a bunch of stuff that's, there and ready, to be populated and help make the world even look better than it is.

Yeah, it's really, it's really important to get those, to get those things down. I mean 'cause really it's like there's, there's one guy right? There's the bald white dude.

That's what our character is, bald white male, but we have a variety of characters. What we want to do is we want to find out, "Okay here are the costumes" and then with man hours we have to work on this kind of head, we fix this, we find out, "Okay well maybe we need to tweak this in the texture maps and this kind of stuff". So then all of a sudden instead of getting like one head that you can choose from a week, why don't we just implement ten so you have a variety and when we introduce those ten why don't we also introduce the female at this time. So it's just, a tech and time thing. I mean there's not I don't even try to make a raceAW: Slow and steady, just yeah, just slow and steady.

10 for the Developers›Episode 09·
Published on this date.9 May 2016