Regarding male and female clothing and body shapes, how would you describe CIG's stance on realism: anatomically correct, or more of a classic 'video game' look? Have you been given any specific guidance on how to strike that balance, and if so, what was it?asked by Leonhard_Seppala
TL;DRCharacters are based on 3D scans of real people, refined by artists, so the base is realistic, with creative liberties taken where necessary and outfits and environments adding the sci-fi look.
So I can't speak directly on how the characters are made and what the influence will be, because that's not what I do, but I can tell you they are basically 3D scans of real people. That's about as real, I think, as we can get in current day and age.
Yeah.
And then our great artists like Omar and then our tech artists Mark McCall, Sean Tracy and Forest all go over constantly to try and improve those 3D scans and make them match the real people as much as we can. And they spend an insane amount of time perfecting that look.
Yeah. And I think the universe is going to be not just this high fantastical universe. It's going to be somewhat of a realistic ... if I was in space and flying a spaceship you're probably going to look like us. Maybe not aliens but 900 years from now ...
Little Vanduul?
Yeah, little Vanduul. Or little Vanduul-Human babies. That's going to be there for one. But yeah, I think the scanning dictated it, right?
Yeah.
Once we decided we want to use real humans that pushes down that path. I think we've taken creative liberties where it makes sense, right?
Oh completely.
Where it's necessary. But I think the base is definitely the ... there.
Yeah. And then with the outfits, and the environments we put them in, that will add the extra character and the "sci-fi" look. So ...
For sure. Awesome.