Uncharted 4 placed the level so high in term of quality (animation, lighting, level of details even in large open area, content streaming, etc) and on a PS4, a hardware where CR clearly stated in the past that SC couldn't run on. Does that change the team mind on the power console can have and can we expect that you at least reconsider a console release on the long term? On a technical point of view, I mean.asked by Kaji Arkale
TL;DRConsoles tend to look better as they age, but that doesn't mean Star Citizen could run on one; a console release isn't worth thinking about now because the team is focused on PC.
Uncharted 4 looks awesome. I think it was the day or so after it came out, we grabbed it and had it here at the studio and I told the team "hey, let's go in the kitchen and talk to Chris about it and so on". When I say kitchen, we had a couch in there with a console, so we all went in there and were playing it. They did an awesome job, it looks good, it plays nice.Generally in console development and I can just say this from experience: the games look nicer the longer the console exists. You understand how to use the hardware better, you understand how to go around or through or above or under the limitations that the hardware gives you. You find new tips and new tricks on how to put things together, manage memory/stream things, so on and so on and so on.So as you can see, if you look historically, even PS2 and so on, late generation PS2 games looked awesome comparatively, right? And it's just because people got more mature on how they can use the hardware. With that said there's still a ceiling, there's still a ceiling on that hardware on what's possible. You have technical limitations. If you're applying the same learning and then same logic to a piece of hardware that has a higher ceiling, in theory you would be able to produce more or do things better or do things more fluid. It doesn't necessarily mean that it would look better which is clearly what you're after right?Uncharted 4 looked great and it was based on a certain hardware and we had harder hardware, could you draw more characters on screen? Could you put a little more love into the atmospherics? Could you have more on hair, cloth animations, just all those as examples right?So yeah I think the team over there did an awesome job pulling it off, it looks amazing, yet that doesn't point directly that Star Citizen could run. As far as, "hey would you consider it in the future?" It's not really a point to think about right now or put energy on because the teams fully focused on delivering Star Citizen and Squadron 42 on PC like we promised to the community, to the backers, to the fans and so on, so that's really where all of our energy is.