How goes the Character Creation pipeline? Any light the artists can share on what we the players will be able to change on our future citizens? I know it's still impractical to hope for different height character skeletons but I can dream! P.S Any designs for pressure sealed hood mask designs instead of traditional helmets for space wear?asked by Fang of Asgard
TL;DRCharacter customisation tech is still heavily in development, but face and clothing customisation will be supported; different skeleton heights are an unsolved, difficult engine task, and OMC-style hood masks are in concept.
I love that, I love that question.
Space... [Stares]
That's a great question. So let me answer the first one. We are still heavy, heavy, heavy in developing the tech for customisation. So I do not have any direct answers, however what I can say is we will support the ability to get facial reconstruction and to change and customise your face.
Yes.
And we all know you will be able to customise your clothes to barely no end.
Yes I have seen you customising your clothes.
Yes and it's coming and I'm talking about it all the time and you've seen a taste of it now. So there will be the ability to customise your character's without a doubt. In regards to different heights for skeletons that's a whole tech we have not solved yet and there's lots of different ways that games solve the ability to scale. Unfortunately with CryEngine, the way that the animation system was built, it's a significant task. Its is not built into the engine, there's significant code that needs to be rewritten to support different heights for characters. It's something we will eventually have to tackle, but it's a much bigger task than it may seem or maybe it doesn't seem.It's tough and it's tricky and it's something that we do eventually probably will need to solve, but hopefully we get that in the near future.Any designs for the pressure sealed hood mask designs. So I don't know if this exactly falls under this category, but we are currently designing the OMC's. We all know, or maybe we don't know.
I don't know.
What OMC's are, but they are an organisation in the Squadron 42 universe. I don't know how much people know so I won't say anything else, but one thing that I will say, I just said I wouldn't say anything else, but I can't stop talking.CH [Laughs]
They have very cool outfits and their outfits are slightly different than the marines and infact the OMC will be similar to... when you currently play the Persistence Universe and you're running around with the marines and you see those other characters that are "the pirates."
The pirates...
Okay, those are temporary characters that are getting replaced with the real characters with are the OMC and so those characters will have hood mask designs that are slightly different from the traditional spaceware because a lot of the art direction goes in the direction of... you know they don't just have brand new armour, they take previous armours. They've done some scavenging where they've got different parts and stuff and they customise everything. So maybe you don't have a full helmet, maybe it is... they built it and it's hand built and it's pressure sealed hood mask and they've created it and it's not something you just would generally pick off the shelf and get, maybe it's something they got multiple things they picked off the shelves and then created and that's kind of the visual direction that the OMC is.
They're creative, they did it themselves, DIY.
DIY, very DIYCH: DIY culture.
And I think that you will see some pressure sealed hood mask designs that are slightly different than traditional helmets spaceware and that's a great opportunity to implement those designs so I think we'll see that and it's going to be super cool. We already have some concepts in the works that are in the art direction phase and right now being looked at by Josh Herman, our new Character Art Director and Chris Roberts, obviously who's driving the vision and their going through the concepts and designing them right now and they're heading towards that direction so you should see something very cool in regards to that question.